In the tactical chart handled here, the rotation of a ball is represented by spin vectors. because it would be too complicated by the previous expression style to think of complicated problems.
①. Make a service by Curve⋅Drive (RT).
Against your service of Curve⋅Drive (RT) on the trajectory-1, since the opponent of Long-Pips receives it by Knuckle (K),
the spin on the trajectory-2 returns with keeping the Curve⋅Drive (RT) .
③. Make a offensive return by Shoot⋅Drive (LT).
Imparting the spin by Shoot⋅Drive to the Curve⋅Drive (RT) on the trajectory-2,
it becomes Drive (T) on the trajectory-3 and returns to the opponent.
⑤. Make a defensive return by Cut (B) or juggling.
The spin on the trajectory-4 from the opponent returns as a ΘCut (ΘB).
If you return it by Cut (B) or juggling, it will be a Knuckle (K) on the trajectory-5.
Providing the opponent could receive well, it will return to the state of the hitting point-1, from the trajectory-6.