Part 4. Tactics against Various Rubberers (Service)
It's a bit harsh to explain the shakehand and think about the penfolder yourself, so I decided to explain it. The opponent here is a pen folder that uses Inverted rubber on both sides. However, the tactics mentioned here are not all. There are various opponents in the world.
It overlaps with the previous section, but let me explain the figure again.
Let me explain a little about the figure.
L=FLT + ΘFT
You make a service by Fcork⋅Shoot⋅Drive(FLT) to the FL-RT on the opponent's court deep left.
If the opponent receives it strongly by ΘFcork⋅Drive(ΘRT), the ball will be Shoot(L), jumpes over the table.
If the ball comes into your court, the third ball will be struck by Curve⋅Drive(RT)
R=RT + ΘRT
You make a service by Curve⋅Drive(RT) to the FL-RB on the opponent's court deep left.
If the opponent receives it strongly by ΘCurve⋅Drive(ΘRT), the ball will be Curve(R), jumpes over the table.
If the ball comes into your court, the third ball will be struck by Shoot⋅Drive(RT)
RB=RB + ΘRT
You make a service by Curv⋅Cut(RB) to the FL-RB on the opponent's court deep middle. If the opponent receives it strongly by ΘCurv⋅Drive(ΘRT), the ball keeps Curv⋅Cut(RB), the contact time becomes longer, the ball flies longer, jumpes over the table. If the ball comes into your court, the third ball will be struck by Curve⋅Drive(RT).
R=R + ΘR
You make a service by Curve (R) to the ML on the opponent's court deep middle.
If the opponent receives it by ΘCurve (ΘR), the ball maintains Curve (R), the contact time becomes longer, the ball flies longer, jumpes over the table.
If the ball comes into your court, the third ball will be punched by Shoot⋅Drive (LT).
L =L + ΘL
You make a service by Shoot(L) to the ML-R on the opponent's court deep right.
If the opponent receives it by ΘShoot(ΘL), the ball maintains Shoot (L), the contact time becomes longer, the ball flies longer, jumpes over the table.
If the ball comes into your court, the third ball will be struck by Curve⋅Drive (RT).
L=LT + ΘLT
You make a service by Shoot⋅Drive (LT) to the BL on the opponent's court deep right.
If the opponent receives it by ΘShoot⋅Drive (ΘLT), the ball will be Shoot (L) and jumps over the table.
If the ball comes into your court, the third ball will be struck by Curve⋅Drive (RT).
FLB=F + ΘLT
You make a service by Fcork(F) to the BL on the opponent's court deep left.
If the opponent receives it strongly by ΘShoot⋅Drive(ΘLT), the ball will be Fcork⋅Shoot⋅Cut(FLB) and jumps over from the right table end line.
If the ball comes into your court, the third ball will be struck by Hcork⋅Curve⋅Drive(HRT)).
HLB=H + ΘLT
You make a service by Hcork(H) to the BL on the opponent's court deep right.
If the opponent receives it strongly by ΘShoot⋅Drive(ΘLT), the ball will be Hcork⋅Shoot⋅Cut(HLB) and jumps over the table.
If the ball comes into your court, the third ball will be struck by Fcork⋅Curve⋅Drive(FRT).
R=RT + ΘRT
You make a service by Curve⋅Drive(RT) with a fast ball with a low trajectory to the FH-RT on the opponent's court left.
If the opponent receives it strongly by ΘCurve⋅Drive(ΘRT), the ball will be Curve(R) and jumpes over the table.
If the ball comes into your court, the third ball will be struck by Shoot⋅Drive(LT).
HR=HT + ΘRT
You make a service by Hcork⋅Drive(HT) with a fast ball with a low trajectory to the FH-HT on the opponent's court left.
If the opponent receives it strongly by ΘCurve⋅Drive(ΘRT), the ball will be Hcork⋅Curve(HR) and jumpes over the table.
If the ball comes into your court, the third ball will be struck by Fcork⋅Shoot(FL).
L=LT + ΘLT
You make a service by Shoot⋅Drive(LT) to the BH-LT on the opponent's court left half long.
If the opponent receives it strongly by ΘShoot⋅Drive(ΘRT), the ball will be Shoot(L), jumpes over the table.
If the ball comes into your court, the third ball will be struck by Curve⋅Drive(RT).
F=F + ΘH
You make a service by Fcork(F) to the FS on the opponent's court fore side near the net.
If the opponent receives it strongly by ΘHcork(ΘH), the ball keeps Fcork(F) and the contact time becomes longer, the ball will be returned with easy to hit.
If the ball comes into your court, third ball will struck by Fcork⋅Drive(FT) to the opponent's back side.
L=L + ΘL
You make a service by Shoot(L) to the ML on the opponent's court.
If the opponent receives it by ΘShoot(ΘL), the contact time becomes longer, the ball will be keeping Shoot(L) and jumpes over the table.
If the ball comes into your court, the third ball will be struck by Curve⋅Drive(RT).