The most commonly used racket rubber is Inverted rubber. In the second part, we will assume the opponent of the Inverted rubber and consider basic tactics using vectors.
2.1. Spin Composition from a Racket Swing and Ball Spin★★★
Spins are vectors, and spins can be combined. In order to spin in the intended direction, it is necessary to add the spins based on the vector addition by the racket.
2.2. Make a Drive Return against the Sidespin★★★
To send back by Drive against Sidespin coming from the opponent, rub the spinning counter-shoulder-side frontward.
2.3. Make a Cut Return against the Sidespin
To send back by Cut against Sidespin coming from the opponent, rub the spinning counter-bottom-side frontward.
2.4. Make a Drive Return against the Cut★★★
To return the Cut from the opponent by Drive, add Hcork or Fcork axial spin, Curve or Shoot lateral spin, Hcork⋅Curve or Fcork⋅Shoot weakly near the pole where the spin speed is slow.
2.5. Return the service by Converting to Drive/Cut from Hcork/Fcork★★★
This Hcork or Fcork is one of the services frequently offered by the penholders , or the spin of the pseudo-service that the handshakes provides as Cut. If this correspondence cannot be done properly, the initiative will shift to the opponent easily.
2.6. Control the Return Directions
Two methods are introduced for controlling the return direction of the ball. When steering by rotating the waist, the flight distance is adjusted by the swing radius. If you want to change the direction in the middle of the swing, you can also add a direction correction vector perpendicular to the direction of travel.
2.7. Defense against Attacks
The block has two ideas, both of which are important.
The first way is the return using repulsive force of the Drive from opponent. The second way is changing spin direction from the Drive of opponent.
2.8. Counterattack the Drive with Drive-based Spin
It is difficult for unskilled players to compete by own Drive against the opponent's one. These tactics are the counterattack using the spin of Hcork or Fcork, Curve or Shoot, and Drive.
2.9. The Third Pitch Attack★★★
You can predict the spin direction by spin composition when the opponent has returned your service unconsciously. This is the theme here how to swing should be when you attack the opponent by the third pitch with a Drive.
2.10. How to Handle Fore Front ★★★
The spin kind served from the opponent to your forefront is about four: Curve⋅Cut, Shoot⋅Cut, Cut, and Knuckle. In service receiving, you need to look at your opponent's swing and change the way you play immediately to match it.
2.11 How to Handle Back Front★★★
In service receiving, you need to look at your opponent's swing and change the way you play immediately to match it. Your opponents have the intention of a third attack, you need to acquire the technique to handle these services.
2.12. Measures to Left-handed
I wonder what would be a unusual spin for the left-handed?
In terms of the spin of the service, the daily spins served to the left-handed are Curve⋅Drive. That's because the service of Shoot⋅Drive is rare for them, so the effect will be great.
2.13 The Basic of Drive Spin Rallies ★★★
In a rally, if you do the swing that were transcribed into the mirror against the opponent's swing, your intention and the spin direction will be same, and the ball flight will be stable.
2.14. The Basis of Backspin Rally★★★
The input angle of your backspin swing is to rub against the opponent's one to be 90°.
By doing so, the ball is stable and can send a fast ball with a low trajectory to the opponent's court.